[Statedef -2]

[State ]
type = NothitBy
trigger1 = !ishelper
value = SCA,AA,AP,AT
Value2 = SCA,AA,AP,AT
time = -1
ignorehitpause = 1

[State ]
type = VarAdd
trigger1 = !ishelper && roundstate = 2
sysvar(0) = 1
ignorehitpause = 1

[State ]
type = Helper
trigger1 =!ishelper
trigger1 =!numhelper(600)
name = "Koishi-last 111"
helpertype = Player
ID = 600
stateno = 600
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = SelfState
triggerall = ishelper(600)
trigger1 = 1
value = 600
ignorehitpause = 1

[State ]
type = SelfState
triggerall = !ishelper
trigger1 = roundstate = 2
value = 0
ignorehitpause = 1

[State ]
type = SelfState
triggerall = !ishelper
trigger1 = roundstate = 4 && win
value = 3000
ignorehitpause = 1

[Statedef -3]

;This controller plays a sound everytime KFM lands from a jump, or
;from his back-dash.
[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 ;Jump land
trigger2 = stateno = 106 ;Run-back land
value = 40, 0
ignorehitpause = 1